Tuesday 25 February 2014

Digital Metacognition

       “We now accept the fact that learning is a lifelong process of keeping abreast of change.  And the most pressing task is to teach people how to learn.” (Peter Drucker)

 I have been thinking for a while now about how students learn with digital tools and in digital environments - and, of course, what we are doing to help them.

         In GEMS schools, we aim to normalize the safe, appropriate and effective use of digital technologies to enhance learning in all areas of the curriculum and beyond.  We are teaching our students how to learn with these tools and to think deeply about how they can build their own digital ‘learnflows’ to become lifelong, independent, digital learners and successful digital citizens.  This is a constantly developing programme of digital metacognition or ‘learning to learn digitally.’

         Defining and Refining 'Learnflow'

         “A learnflow is when the individual steps of a workflow are not viewed as individual steps, but are rendered unconsciously, smoothly and effortlessly.The learnflow is part of the fluency the iPad user has attained in order to not see using individual apps as a goal, but their use has become merely a tool in the pedagogical aim of learning.”  (Sylvia Tolisano, 2013)

         http://langwitches.org/blog/2013/10/12/workflow-and-learnflow/

         Tolisano’s groundbreaking work is currently limited to learnflow with the iPad, but we need to refine and build on this to accommodate the ever-expanding range of tools available.
         Moreover, effective learnflows need to be perpetually and consciously constructed.

         In short, our students need to ‘learn how to learn digitally’ and, as educators, we need to actively facilitate this process.  

         Metacognition and Digital Metacognition

        “Metacognition refers to one’s knowledge concerning one’s own cognitive processes or anything related to them…” (Flavell, 1976, p. 232).
        “Metacognition also thinks about one's own thinking process such as study skills, memory capabilities, and the ability to monitor learning. This concept needs to be explicitly taught along with content instruction. Metacognitive knowledge is about our own cognitive processes and our understanding of how to regulate those processes to maximize learningstrategic knowledge (conditional knowledge)… is one's own capability for using strategies to learn information.”  http://en.wikipedia.org/wiki/Metacognition

         Accordingly, it is proposed that ‘Digital  Metacognition’ may be defined as:

         ‘The conscious process of thinking about how one learns with digital tools and in digital environments, including  the impact of procedural choices on cognitive processes, with the aim of constructing the most effective learnflow in any given situation.
        This needs to be explicitly  taught to students  to help them develop their digital study skills and understanding of how procedural decisions affect cognition, ensuring they are independently capable of perpetually and consciously constructing, and employing, effective strategies in leveraging digital  tools  and environments to maximise learning outcomes .'  

I hope to learn more about this concept in the coming weeks and months, as I work with teachers and students across our network of schools.  There's a lot to think about.



Tuesday 4 February 2014

Flipped Classroom Impact - Research

This is an interesting article and I look forward to seeing the full report.  

I can't help but wonder if the results could be improved further by improving the quality of the out-of-school part, moving beyond the 'lecture.'  What if the prep was collaborative (F2F or online) and involved some element of problem-based learning or at least something higher up on Bloom's than just consuming information with a postponement of active learning until the student is back in school... can we make the flip more active at all stages?


Sunday 2 February 2014

Some thinking on the GEMS approach to digital learning and parental engagement

We have a responsibility to fully prepare our students for the realities of the university and professional worlds into which they will move after K-12 education. Technological fluency is as essential as literacy and numeracy, and will enhance creativity and inquiry-based learning, which are cornerstones of our educational philosophy.
As parents, administrators and teachers, we recognize the importance of technology, now and in the future. Indeed, the future is here, as forward-thinking schools around the world have embraced the inclusion of technology as a best- practice in teaching and learning.
Beyond the simple reality that technology has, and will continue to, change and drive the way all things get done, significant research demonstrates that meaningful use of technology in the learning process has the following beneficial results for students:

·         Development of 21st century learning skills, including experience in effective collaboration, as well as consuming, filtering and creating multimodal content - skills which will be essential for success in university study and workplaces of the future
·         Increased student engagement
·         Flexibility for teachers in addressing different learning styles, including interventions for students with special educational needs and Additional Language Learners, as well as extensions for those who benefit from greater challenge
·         Adaptive learning systems allowing students to build their own learning pathways
·         Provision of a greater range and variety of assessment strategies for teachers
·         Promotion of inquiry and critical thinking skills.

GEMS is committed to providing its students with the skills and attributes they will need to flourish in an ever-changing, technology-driven, global society.  Research shows that student ownership of devices and content, enabling learners to access tools and materials wherever and whenever needed, has a significant impact on outcomes.  Similarly, effective engagement of parents in the learning process is key and we have a well-established parental engagement programme aimed at ensuring that our students are fully supported in their learning by parents as true partners.  The opportunity for students to learn in a safe and secure Bring Your Own Technology environment, at school, home and elsewhere, is a natural and essential element of the GEMS commitment to all our students and their families.

Our aim is to normalize the safe, appropriate and effective use of digital technologies to enhance learning in all areas of the curriculum and beyond.  We are teaching our students how to learn with these tools and to think deeply about how they can build their own digital ‘learnflows’ to become lifelong, independent, digital learners and successful digital citizens.  This is a constantly developing programme of digital meta-cognition or ‘learning to learn digitally.’

As part of this digital normalization, we have found that there are many great subject-specific and skill-building mobile apps, such as Hairy Letters (KG phonics and letter formation for 3-5 years) and Daisy the Dinosaur (for budding computer programmers 3-8 years).  Also, Angry Birds (Original, Space and Star Wars) may be a surprising inclusion, but such games can help students to meet objectives in the new UK computing curriculum, for example, as well as learning about gravity, angles and forces! It is suitable for all ages. 

In line with our stated aim of developing advanced levels of digital meta-cognition in our students, however, it is essential that we also consider the growing suite of non-subject specific mobile applications, which facilitate the learning process and provide the creative, organizational and collaborative tools which learners need to meet challenging curriculum objectives.  Below is a list of iOS apps which can help to establish an effective learnflow and help learners to create rather than simply consume.

Recommended  Apps to Facilitate Learning and build Learnflow:

iMovie
Garageband
iBooks
Explain Everything
Educreations
Book Creator
Touchcast
Comic Touch 2
Toontastic
Popplet
Skype
Blogger
Voicethread
Aurasma
Minecraft
Dropbox
Google Drive
Google Maps
Google Earth
Google Hangouts
Puffin Academy
Edmodo
QR Reader
Facebook
Twitter
Google+
Google Capture
YouTube
Quizlet
Dragon Dictation
Mad Libs

Away from tablets such as the ubiquitous iPad, the ever-expanding suite of Google Apps provides an additional rich resource, empowering students with the creative and collaborative tools to advance their learning and reach previously unattainable levels.

Underpinning all of this modern learning is a commitment to developing successful digital citizens, ensuring that our students are safe online and able to use technology effectively and appropriately, making good choices in digital environments and with their use of devices.  Websites such as http://www.commonsensemedia.org/, http://www.fosi.org/  and http://thinkyouknow.co.uk/ provide excellent resources for parents, students and teachers and are providing the basis for high quality digital citizenship programmes in GEMS schools. 

Research shows that effective parental engagement in the learning process has a significant, positive impact on outcomes for students.  Accordingly, GEMS has a well-established parental engagement programme and our schools run regular workshops to help parents support their children more effectively, including through the use of technology.  Schools also provide a range of online support, such as the excellent GEMS Royal Dubai School English Language Learning Blog: http://www.rdsell.blogspot.ae/ where parents can find information about the apps they need to work effectively with their children at home.  The children bring their own devices to school and have ownership of the content as well as the hardware, which has also been shown to improve outcomes.

Gamification of learning can be very powerful, when used intelligently as part of a personalised, child-centred learning programme.  It is, of course, also very important that we teach our children to achieve a healthy balance in their lives, not just in terms of technology use, but also in engagement with other key activities such as music, art, physical exercise and real life personal interaction.  Studies suggest that a maximum of two to three hours’ screen time per day is a sensible guideline and, within a well-balanced curriculum, and with effective parental engagement, this sort of level can be achieved quite naturally as part of students’ daily routines and overall approach to life.  Results of research into the impact of technology on children’s learning, development and well-being are mixed and, given the nature of rapid technological innovation, attempts at longitudinal studies have proven difficult to construct.  GEMS teachers continue to conduct their own research into the impact of technology on children, such as this study of iPads in the early years, which was carried out in a GEMS school: http://www.merga.net.au/documents/Spencer_MERGA36-2013.pdf.  Given that there are so many unknowns, it would appear sensible to recognize that, “Digital media are here to stay and are going to be widely used by young children.  The important issue is how to maximize the positive consequences of these new media so that they enrich rather than hinder children’s play experiences.”  (Johnson & Christie, 2010).
(Full reference: Johnson, J. & Christie, J. (2010) Play and Digital Media. Computers in the Schools, 23, 134-147)

As well as reviewing all apps and other software to ensure that the content and structure are in line with established theories of learning, the GEMS strategy is to ensure a balanced approach to technology use, providing children with the independent learning skills to make good choices and establish a balanced, healthy lifestyle, filled with rich and varied learning experiences.

Parents, again, can play a significant role in helping to achieve this balance, by modelling good behaviour in the home.  It is all too easy for busy, working parents to spend too much time at home checking work emails, as well as catching up on social media and consuming digital content on mobile devices as part of their daily relaxation routines.  We should, however, think carefully about how such behaviour impacts the attitudes and actions of our children, who see their parents ‘tied’ to their devices almost 24/7.  For example, it is important that children see their parents reading books for pleasure and talking about what they are reading.  Two important things tend to happen when children see their parents reading: first, they want to know what the book is about and, second, they are very likely to want to share their own books. This doesn’t only apply to younger students, but also teenagers who are required to grapple with advanced literature such as Dickens, Twain, Vonnegut and Shakespeare.  Reading the same the books that our children are studying, or even books by the same authors or in the same genres, can lead to a natural engagement with the material at home, which is likely to greatly enhance students’ interest, understanding and achievement.  It must be incredibly difficult for a teenage student to commit to hours of study of a complex text when they see their parents sitting on Facebook!  For parents who are not native language speakers in relation to their child’s curriculum, translations are almost always available and modelling reading as an enjoyable pursuit is vital, whatever the language. 


As part of the GEMS ‘Talk, Share, Encourage’ programme, we recommend that parents engage with their children’s digital learning, but also ensure that they spend time talking to their children, reading with them, sharing ideas, questions and new learning, whilst encouraging and praising success and sustained effort.  It is also, of course, essential that parents encourage risk-taking, constantly reinforcing the idea that perceived failures are actually valuable learning opportunities and helping them to find new strategies to succeed.  This leads to improved levels of resilience and independent learning skills, both crucial attributes in today’s world.